DECK BUILDING / TAVERN MANAGEMENT
Critter CantinaAnimal Bar
A deck-building tavern management game where an ever-growing cast of animals show up each turn. Seat and serve them—then find out how the drunks mess up your bar!
Play Critter CantinaINDEPENDENT GAMES / A FEW DIFFERENT DIRECTIONS
Rowdy animal taverns. Bird overlords. Overgrown spaceships. Welcome to the Origami Octopus game shelf.
Find something to play
01 / PLAY NOW
Worlds you can enter via browser or mobile download!
DECK BUILDING / TAVERN MANAGEMENT
A deck-building tavern management game where an ever-growing cast of animals show up each turn. Seat and serve them—then find out how the drunks mess up your bar!
Play Critter Cantina
SQUAD MANAGEMENT / FITNESS
A fitness tracker disguised as a squad-command campaign. Your steps, water, reps, and square meals become the radar, medi-kits, and firepower your soldiers take into battle against the flying alien-enhanced ostriches!
The browser game is available now. Step tracking uses the Android app; store release is in preparation.
Play Ostrich Overlords
CREATIVE / AMBIENT AQUARIUM
A quiet tank. Draw a shape and it becomes a creature: your outline decides how it moves, hunts, or drifts.
Part idle game, part simulator, part zen garden, part lofi jukebox, part screensaver. No goals, no score, no timers—just a tank that keeps living whether you're watching or not.
Play Neon Reef02 / IN THE WORKSHOP
Works in progress. Plans can change.
BULLET HELL / ROGUELITE
A colony ship has been swallowed by the Bloom. Fight through its overgrown decks and graft the enemy's biology onto your own body. Every new power brings you closer to the thing you're fighting. The dead officers ride along as salvaged neural chips, advising you, judging you, and watching you become it.
A developing game with no announced release date.
TACTICAL SQUAD CONTROL
Board enemy ships, open and seal bulkheads, steer your squads, capture navigation archives, and bring your personnel home alive.
Try the Boarding Party playtest ↗RADIO CRISIS STRATEGY

Keep a town listening. One transmitter, eight minutes until midnight. Work the night shift at WZRD 88.7 and decide which claims go on air, then hear what happens next.
Play Dead Air ↗03 / PROTOTYPES & EARLY IDEAS
Experiments, working titles, and possible next games.
Some ideas become full games. Some stay experiments. And some go in the trash!
04 / THE PEOPLE BEHIND THE PLAYTESTS
I'm a life-long gamer making games for other gamers. So if you're reading this, you have my sincere thanks.
Whether you've been here since the early builds, or don't even know me IRL, this all exists because friends kept showing interest, giving advice, and breaking shit. That's a gift I don't take lightly. Thanks for being here!!
To everyone below: thank you for playing, finding bugs, sharing ideas, and helping Critter Cantina and Ostrich Overlords become better games.
05 / THE PERSON BEHIND THE GAMES

Father / Game Designer / Bullet Chess / Publisher / Poet / Lebanese / Mecha'thun Druid / Golgari / MortarBait / Proxy Hatch / Alekhine's Defense / Haqqislam / Dahshat Company / Jinteki / Anarchs / DnD 3.5 / knights > bishops / Rogue (Black Control) Decks / Urgot / Faust + Zappa + Venom+ / Ganondorf / HP Stack Pyg / Maokai Mill / Bombs for Hands / Lifelong Gamer ////
THE STUDIO
Independent games by Christopher Morgan. A growing collection of strategy, strange creatures, small experiments, and worlds worth coming back to.
Instagram @origamioctopusgames ↗